Goblin Gate (game asset)
Modeled, textured, and rendered by me. All textures are fully procedural.

Modeled in Modo. 
Textured in Substance Designer. 
Rendered using Marmoset Toolbag.

Modeled, textured, and rendered by me. All textures are fully procedural.

Modeled in Modo.
Textured in Substance Designer.
Rendered using Marmoset Toolbag.

Goblin Gate realtime 3D.

Modeled in Modo.
Textured in Substance Designer.
Rendered using Marmoset Toolbag.

Gate material breakdown. Wireframe, Base Color (Albedo), Roughness, Normal, Metallic (gate)/Height(ground), and Final render.

Modeled in Modo. 
Textured in Substance Designer. 
Rendered using Marmoset Toolbag.

Gate material breakdown. Wireframe, Base Color (Albedo), Roughness, Normal, Metallic (gate)/Height(ground), and Final render.

Modeled in Modo.
Textured in Substance Designer.
Rendered using Marmoset Toolbag.

This gate started out as an asset for a game called "Grumpy Witch" by Pixel Constructor (http://www.pixelconstructor.com/). Here are the original models I delivered. Designed by me to fit with existing assets. 
Modeled in Modo.

This gate started out as an asset for a game called "Grumpy Witch" by Pixel Constructor (http://www.pixelconstructor.com/). Here are the original models I delivered. Designed by me to fit with existing assets.
Modeled in Modo.

The completed gate tested in a *very* early version of Grumpy Witch (in Unity).
Gate texture (and Emilia character art and trees) by lead artist Kait Peavler (https://www.artstation.com/thedicegoddess).

The completed gate tested in a *very* early version of Grumpy Witch (in Unity).
Gate texture (and Emilia character art and trees) by lead artist Kait Peavler (https://www.artstation.com/thedicegoddess).

When I decided to texture this asset myself I needed to up the detail a bit. I also swapped out the ropes with metal strapping after doing some initial material tests.
Modeled in Modo.
Textured in Substance Designer.

When I decided to texture this asset myself I needed to up the detail a bit. I also swapped out the ropes with metal strapping after doing some initial material tests.
Modeled in Modo.
Textured in Substance Designer.

Having some fun with the fog in Marmoset Toolbag.

Having some fun with the fog in Marmoset Toolbag.

Goblin Gate (game asset)

In this world, goblins are industrious scavengers, building rough but sometimes elaborate structures using crude raw materials and "found" items. There is also the necessary game logic, which requires the gate to stand out from the fence, and the lock to really stand out as something important.

My concept is that the lock was originally made by dwarfs but has been stolen and abused by the goblins for some time. That justified both the gold color and the extreme distress. The gate is made from salvaged floor or deck planks and crudely held together using barrel straps. I imagine most of the fence is more traditionally lashed together with cross beams, but even goblins recognize the need for the gate to be strong. That's why these posts are spiked together with metal bars.

This was a fun little project that really helped me to get a handle on the latest releases of Substance Designer and Marmoset Toolbag.

Originally modeled for: http://www.pixelconstructor.com/

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