This is an extremely (overly, really) modular environment build for a Unity-based level design class. After that class, I took a subset of the pieces and assembled them in Modo to get a full quality offline render. Considering that I made no changes to the textures or models, it still stood up pretty well to being rendered in this way.
Modeled in Modo.
Textured using Photoshop and nDo1.
Originally captured in Unity, later rendered in modo.