This is the result of a technical artist art test. It was a stretch for me, but I enjoyed the process (especially since I had to learn several new things to finish it) and the final result. This marks the first time I've done UI, audio, or animation within Unity (though I've done plenty of UI design implemented in Unity by others). To be fair, I did some animation way back in Unity 3.5, but things have changed a bit since then.
I was given the sprite animations (as PNG image sequences), the 3d models of the chest and columns (UVed and textured), and the background image. My task was to assemble those in Unity 2017 and add the platform model and particle effects, stage it, animate it, and optimize what could be optimized.
When I was done, I added music and sound effects. I'm not an audio person, but I felt the video needed it.
I make no claim of ownership over the original art or the final result; I only intend to show my work in assembling everything.
Assembled, staged, lit, and animated in Unity 2017.
Video captured real-time using Recorder in Unity 2021.
Platform modeled in Modo v16 and textured in Substance 3D Designer 2022.
Some elements were edited or created in Figma, Affinity Designer, and n-Track Studio.
- iTween by Pixelplacement: For basic animations to move elements around (controlled with simple C# scripts)
- Bloom Fire FX by Archanor VFX: Fire, smoke, and explosions (with a lot of tweaking and remixing)
- Treasure FX by Archanor VFX: Coins and gems (I customized the textures for the coins)
- All music and sound effects are from https://pixabay.com (I edited and remixed some of the SFX)