Cartoony Tank Game Model with Assets
The "slim" tank modeling the "New Sheriff in Town Asset Pack". Just one of many asset packs you could mix and match to customize your tank.

Mesh reduced using Modo
Texture created in Substance Designer
UVed in Modo
Captured using Marmoset Toolbag

The "slim" tank modeling the "New Sheriff in Town Asset Pack". Just one of many asset packs you could mix and match to customize your tank.

Mesh reduced using Modo
Texture created in Substance Designer
UVed in Modo
Captured using Marmoset Toolbag

The "slim" tank model without any accessories. This was one of a dozen different tank models given the same treatment.

Presented in realtime 3D on Sketchfab

All of the tanks in the game, and all of the accessories, were textured using one 64x64 image. It allowed the assets to be created very quickly.

Mesh reduced using Modo
Texture created in Substance Designer
UVed in Modo
Captured using SketchFab

All of the tanks in the game, and all of the accessories, were textured using one 64x64 image. It allowed the assets to be created very quickly.

Mesh reduced using Modo
Texture created in Substance Designer
UVed in Modo
Captured using SketchFab

The "slim" tank modeling the "1% Asset Pack".

Mesh reduced using Modo
Texture created in Substance Designer
UVed (and textured) in Modo
Rendered in Modo

The "slim" tank modeling the "1% Asset Pack".

Mesh reduced using Modo
Texture created in Substance Designer
UVed (and textured) in Modo
Rendered in Modo

The "dome" tank modeling the "New Sheriff in Town Asset Pack".

Mesh reduced using Modo
Texture created in Substance Designer
UVed (and textured) in Modo
Rendered in Modo

The "dome" tank modeling the "New Sheriff in Town Asset Pack".

Mesh reduced using Modo
Texture created in Substance Designer
UVed (and textured) in Modo
Rendered in Modo

The "dome" tank modeling the "Hipster Asset Pack". Modeling a mustache for a tank is one of the more unusual things I've done professionally.

Mesh reduced using Modo
Texture created in Substance Designer
UVed (and textured) in Modo
Rendered in Modo

The "dome" tank modeling the "Hipster Asset Pack". Modeling a mustache for a tank is one of the more unusual things I've done professionally.

Mesh reduced using Modo
Texture created in Substance Designer
UVed (and textured) in Modo
Rendered in Modo

Cartoony Tank Game Model with Assets

A very low polygon, flat-shaded tank intended for a mobile game "Better Off Tread" by PixelConstructor (www.pixelconstructor.com). The only texture used is a 64x64 diffuse map that contains all colors used by all assets in the game. This was a really fun project to work on, though unfortunately, the game is no longer available. We've looked at revamping it with more realistic textures and gameplay, so here's hoping it isn't done for good.

Modeled and UVed in Modo
Rendered in Modo, Marmoset Toolbag, or Sketchfab (as noted)
Texture sheet created in Substance Designer (which was overkill, but allowed for tweaking the colors on the fly)

More artwork