Creative Project Manager and Game Producer with 10+ years of experience managing skill-based and mobile games from concept through regulatory approval and launch. Experienced in coordinating cross-functional teams across art, engineering, audio, QA, and external partners within regulated gaming environments.
Combines hands-on production experience with strong technical documentation and stakeholder communication skills to align creative and technical teams and improve production efficiency.
Managed end-to-end production of Georgia COAM skill-based games, coordinating internal teams and external partners from concept through regulatory submission and release. Tracked project tasks and maintained visibility for all stakeholders.
Worked closely with art, engineering, audio, math, and QA across multiple projects. Contributed art and design work as needed; stepped in to produce event assets, videos, displays, and web updates.
• Partnered with developers and designers at Konami Gaming, Inc. and Gaming Arts, LLC to adapt existing Class 3 titles for the Georgia COAM market by implementing custom skill features and other compliance-related changes
• Authored extensive technical documentation: Production processes, compliance guides, release notes, as well as customer-facing setup and support documents
• Developed internal estimation and planning tools, improving scheduling accuracy and asset forecasting
• Managed art asset and design production on 40+ hyper-casual mobile games, serving as the only artist on more than a third of titles
• Created and documented a standard asset pipeline and process to make production and onboarding faster
• Mentored junior artists and art interns, supporting their development and ensuring delivery consistency across projects
• Produced game design documents, concept art, storyboards, UI assets, and 3D models for a remote hyper-casual mobile game startup
• Integrated both bespoke and purchased assets in Unity to ensure cohesive visual and gameplay experiences
Freelance art and design services focusing on 3D hard surface modelling, texturing, and product design. Projects included a concept demo for a solo mobile game startup and supporting a product designer filing for a US patent.
Creation and iteration of stylised 3D game props and assets for a 2.5D platformer game
and a 3D multiplayer tank combat game for a small remote startup.
Created highly detailed 3D images of water and wastewater treatment plants and equipment from design documents as part of a growing art department in an established company, and assisted with onboarding and mentoring junior artists.
Designed and delivered in-person course instruction covering topics such as 3D modelling, game environment design, and advanced asset creation.
Coordinated the efforts of artists, programmers, designers, and external team members across multiple concurrent in-development Class 2 and Class 3 slot games.
Tested in-production Class 2 and Class 3 slot games against quality and regulatory standards. Reported, tracked, and regressed identified issues up to release.