Jeremiah Clark
Jeremiah Clark
3D Hard Surface Modeler, Digital Designer, Game Artist
Atlanta, United States

About

3D modeler and texture artist with 7+ years of experience. Comfortable with 3D hard surface modeling and texturing, visual design, graphic design, creative project management. Currently exploring UX/UI design.

Resume PDF

View

Skills

3d Artist3D ModelingHard Surface ModelingLow-poly ModelingTexturingPBR TexturingRenderingPhysically Based RenderingLightingProject ManagementVector IllustrationScrumKanbanPhotographyVideo EditingGame DevelopmentTeachingGraphic DesignCSMCertified Scrum MasterpodcastingUI Design

Software proficiency

Modo
Modo
Unity
Unity
Substance 3D Designer
Substance 3D Designer
Figma
Figma
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Affinity Designer
Affinity Designer
Affinity Photo
Affinity Photo
3ds Max
3ds Max
Unreal Engine
Unreal Engine
V-Ray
V-Ray
Sketch App
Sketch App
RealHDR
RealHDR
Premiere
Premiere
Audition
Audition
Procreate
Procreate
Blender
Blender

Productions

    • Video Game
      Grumpy Witch: Emilia's Revenge
    • Year
      2020
    • Role
      3D Modeler - Remote
    • Company
      Pixel Constructor
    • Video Game
      Better Off Tread
    • Year
      2018
    • Role
      3D Modeler & Texture Artist - Remote
    • Company
      Pixel Constructor

Experience

  • Lead Game Artist at TastyPill
    United States of America
    March 2021 - March 2022

    - Managed the creation of 3D art assets for various hyper-casual mobile games from various artists

    - Mentored other artists and provided guidance during challenging times

    - Optimized new and existing art assets for mobile devices

    - Contributed to more than 40 projects, more than a third as sole or primary artist

    - Contributions included creating new 3D Game assets, assembling and altering existing assets, UI design, graphic design, creation of storyboards and wireframes, and implementation of assets in Unity 3D

  • 3D Game Artist at TastyPill
    United States of America
    March 2020 - March 2021

    Art and design for hypercasual mobile games including:

    - Concept and Design

    - Storyboards and wireframes

    - Documentation, including process and standards docs

    - Hard surface 3D modeling and texturing

    - Adapting and optimizing purchased and existing assets

    - Importing assets into Unity 3D, organizing and assembling prefabs

    - Setting up lighting, rendering, and post effects settings in Unity 3D

    - Graphic design and UI design

  • 3D Modeling / Visual Design at Freelance
    February 2019 - March 2020

    Freelance art and design services focusing on 3D hard surface modeling and texturing, and visual/graphic design.

  • Freelance 3D Hard Surface Game Artist at Pixel Constructor
    Remote, United States of America
    February 2017 - June 2019

    - Grumpy Witch: Emilia's Revenge: Rapid creation and iteration of stylized 3D game props and assets for 2.5D platformer. Advised on and de

  • 3D Modeler & Texture Artist at MR Systems, Inc.
    Norcross, GA, United States of America
    March 2017 - February 2019

    - Created 3D models of water and wastewater treatment plants and equipment, using layout sketches, diagrams, building plans, cut sheets, and parts documents.

    - Worked closely with the Marketing Manager to develop a completely new look for company-wide marketing materials.

    - Produced artwork for conference booth, billboard, and internal signage.

  • Adjunct Professor at The Art Institute of Atlanta
    Atlanta, GA, United States of America
    October 2017 - September 2018

    - Developed course materials that exposed students to multiple facets of the 3D workflow, and encouraged exploring alternate methods and ways of doing things.

    - Classes taught include Game Modeling, Environmental Modeling, Hard Surface and Organic Modeling, Advanced Hard Surface and Organic Modeling.

  • Assistant Producer at AGS - American Gaming Systems (formerly Cadillac Jack)
    Duluth, GA, United States of America
    November 2015 - January 2017

    - Coordinated the activities of artists, programmers, designers, and external team members on dozens of games.

    - Dramatically cut the time required for milestone estimation and reduced the need for input by automating the estimation process in Excel.

    - Managed four complete projects from concept and planning, through production and handoff: Empress Tai Yang, Lucky Peach, Lucky Lamp, and Golden Dragon.

    - Imported game assets into Unity game engine and managed game asset library.

  • Embedded Game Tester II at Cadillac Jack, Inc. an Amaya Company
    Duluth, GA, United States of America
    June 2013 - November 2015

    - Increased throughput to keep pace as production increased by 20% ± each year.

    - Designed and wrote updated test plans and procedures.

    - Got new testers quickly up to speed without losing production speed or quality.

Report User