Jeremiah Clark
Jeremiah Clark
CREATIVE PROJECT MANAGER
Atlanta, United States

About

Creative Project Manager and Game Producer with 10+ years of experience managing skill-based and mobile games from concept through regulatory approval and launch. Experienced in coordinating cross-functional teams across art, engineering, audio, QA, and external partners within regulated gaming environments.
Combines hands-on production experience with strong technical documentation and stakeholder communication skills to align creative and technical teams and improve production efficiency.

Resume PDF

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Skills

3d Artist3D ModelingHard Surface ModelingLow-poly ModelingTexturingPBR TexturingRenderingPhysically Based RenderingLightingProject ManagementVector IllustrationScrumKanbanPhotographyVideo EditingGame DevelopmentTeachingGraphic DesignCSMCertified Scrum MasterpodcastingUI Design

Software proficiency

Modo
Modo
Unity
Unity
Substance 3D Designer
Substance 3D Designer
Figma
Figma
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Affinity Designer
Affinity Designer
Affinity Photo
Affinity Photo
3ds Max
3ds Max
Unreal Engine
Unreal Engine
V-Ray
V-Ray
Sketch App
Sketch App
RealHDR
RealHDR
Premiere
Premiere
Audition
Audition
Procreate
Procreate
Blender
Blender

Productions

    • Video Game
      Grumpy Witch: Emilia's Revenge
    • Year
      2020
    • Role
      3D Modeler - Remote
    • Company
      Pixel Constructor
    • Video Game
      Better Off Tread
    • Year
      2018
    • Role
      3D Modeler & Texture Artist - Remote
    • Company
      Pixel Constructor

Experience

  • Producer at Bravery Gaming
    Norcross, GA, US
    October 2022 - Present

    Managed end-to-end production of Georgia COAM skill-based games, coordinating internal teams and external partners from concept through regulatory submission and release. Tracked project tasks and maintained visibility for all stakeholders.

    Worked closely with art, engineering, audio, math, and QA across multiple projects. Contributed art and design work as needed; stepped in to produce event assets, videos, displays, and web updates.

    • Partnered with developers and designers at Konami Gaming, Inc. and Gaming Arts, LLC to adapt existing Class 3 titles for the Georgia COAM market by implementing custom skill features and other compliance-related changes

    • Authored extensive technical documentation: Production processes, compliance guides, release notes, as well as customer-facing setup and support documents

    • Developed internal estimation and planning tools, improving scheduling accuracy and asset forecasting

  • Lead Game Artist at TastyPill
    Remote, US
    March 2021 - March 2022

    • Managed art asset and design production on 40+ hyper-casual mobile games, serving as the only artist on more than a third of titles

    • Created and documented a standard asset pipeline and process to make production and onboarding faster

    • Mentored junior artists and art interns, supporting their development and ensuring delivery consistency across projects

  • Game Artist at TastyPill
    Remote, US
    March 2020 - March 2021

    • Produced game design documents, concept art, storyboards, UI assets, and 3D models for a remote hyper-casual mobile game startup

    • Integrated both bespoke and purchased assets in Unity to ensure cohesive visual and gameplay experiences

  • 3D Modeling / Visual Design at Freelance
    US
    February 2019 - March 2020

    Freelance art and design services focusing on 3D hard surface modelling, texturing, and product design. Projects included a concept demo for a solo mobile game startup and supporting a product designer filing for a US patent.

  • 3D Hard Surface Game Artist (Contract) at Pixel Constructor
    Remote, US
    February 2017 - June 2019

    Creation and iteration of stylised 3D game props and assets for a 2.5D platformer game

    and a 3D multiplayer tank combat game for a small remote startup.

  • 3D Modeler & Texture Artist at MR Systems, Inc.
    Norcross, GA, US
    March 2017 - February 2019

    Created highly detailed 3D images of water and wastewater treatment plants and equipment from design documents as part of a growing art department in an established company, and assisted with onboarding and mentoring junior artists.

  • Adjunct Professor at The Art Institute of Atlanta
    Sandy Springs, GA, US
    October 2017 - September 2018

    Designed and delivered in-person course instruction covering topics such as 3D modelling, game environment design, and advanced asset creation.

  • Assistant Producer at AGS - American Gaming Systems (formerly Cadillac Jack)
    Duluth, GA, US
    November 2015 - January 2017

    Coordinated the efforts of artists, programmers, designers, and external team members across multiple concurrent in-development Class 2 and Class 3 slot games.

  • Embedded Game Tester II at Cadillac Jack, Inc. an Amaya Company
    Duluth, GA, US
    June 2013 - November 2015

    Tested in-production Class 2 and Class 3 slot games against quality and regulatory standards. Reported, tracked, and regressed identified issues up to release.

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