A detailed, photorealistic prescription bottle with PBR textures. It works as a real-time model, but it's not game optimized. It renders very well in an offline renderer such as VRay or Modo.
You can purchase this asset (includes model and sbsar textures with options):
Art Station: https://jeremiahclark.artstation.com/store/6VA7/realistic-prescription-bottle-3d-asset
This was modeled and UVed in Modo. It is a pure polygon model (not SubD), and only vertex smoothing was used. The textures were created using Substance Designer and are entirely procedural.
The .sbsar file has exposed options that make updating the text and colors a simple process, whether using Substance Player to export texture maps, or directly in the rendering program.