Low Polygon Musket

Low Polygon Musket

Some screen captures of the musket in Modo, showing the wireframe.

Modeled, UVed, and rendered in Modo

Some screen captures of the musket in Modo, showing the wireframe.

Modeled, UVed, and rendered in Modo

This was made as part of a decorative add-on Frontier Pack for a cartoony tank combat game.

I modeled and textured all of the decorative assets. I did not model the tank, though I did optimize the mesh and texture it.

This was made as part of a decorative add-on Frontier Pack for a cartoony tank combat game.

I modeled and textured all of the decorative assets. I did not model the tank, though I did optimize the mesh and texture it.

This was made as part of a decorative add-on Frontier Pack for a cartoony tank combat game.

I modeled and textured all of the decorative assets. I did not model the tank, though I did optimize the mesh and texture it.

This was made as part of a decorative add-on Frontier Pack for a cartoony tank combat game.

I modeled and textured all of the decorative assets. I did not model the tank, though I did optimize the mesh and texture it.

Low Polygon Musket

A very low polygon, flat-shaded musket intended for a mobile game. The only texture used is a 64x64 diffuse map that contains all colors used by assets in the game. The musket is only 900 polygons (tris).

Modeled, UVed, and rendered in Modo.
Texture sheet created in Substance Designer (which was overkill, but allowed for tweaking the colors on the fly)

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