My formal education is in 3D modeling and game art, focused on hard surface modeling and texturing for games. I am also proficient with image editing software and have some experience with graphic design, video and audio editing, web design, instructional design, and technical writing.
More than anything else, I love working with creative professionals as part of a team, helping everyone to deliver their best work and finding creative solutions to problems.
Hard Surface Modeling • Low Poly Modeling • Game Assets • Mechanical & Architectural Drafting
Texture Mapping • PBR Texturing • Photo Editing • Graphic Design • UI Design • Audio/Video Editing • Photography/Videography
Scrum • Kanban • Documentation • Training • Education
Modo • 3Ds Max • Maya • Unity 3D • AutoCAD
Photoshop • Illustrator • Affinity Designer • Premier
Substance Designer • nDo • Marmoset Toolbag
MS Office Suite • Google Apps • Bugzilla • AlienBrain • Windows & Mac OS
Evening classes in the Media Art Department • Classes taught include: Game Modeling, Environmental Modeling, Hard Surface & Organic Modeling
3D graphics for use in municipal waste water and water treatment control systems using 3Ds Max and vRay. • Other related development using Photoshop and Illustrator.
3D asset modeling and texturing for indie games on a ongoing freelance basis. • Helped to rework art pipeline
Managed four complete projects from through production and assisted in dozens of others. • Owned Scrum timeline and process. • Project and process documentation