My formal education is in 3D modeling and game art, focused on hard surface modeling and texturing for games. I have worked in DevQA, as an assistant game producer, as a 3D modeler (both for game and engineering companies), as an adjunct game art professor, and as a video producer and podcaster.
I most love working with creative professionals as part of a team, helping everyone to deliver their best work and finding creative solutions to problems.
Hard Surface Modeling • Low Poly Modeling • Game Assets • Mechanical & Architectural Drafting
Texture Mapping • PBR Texturing • Photo Editing • Graphic Design • UI Design • Audio/Video Editing • Photography/Videography
Scrum • Kanban • Documentation • Training • Education
Modo • 3Ds Max • Maya • Unity 3D • Unreal 4 • AutoCAD
Photoshop • Affinity Designer • Illustrator • Premier
Substance Designer • Marmoset Toolbag • nDo
MS Office Suite • Google Apps • Bugzilla • AlienBrain • Windows & Mac OS
Evening classes in the Media Art Department • Classes taught include: Game Modeling, Environmental Modeling, Hard Surface & Organic Modeling
3D graphics for use in municipal waste water and water treatment control systems using 3Ds Max and vRay • Other related development using Photoshop and Illustrator
3D asset modeling and texturing for indie games on a ongoing freelance basis • Helped to rework art pipeline
Managed four complete projects from through production and assisted in dozens of others • Owned Scrum timeline and process • Project and process documentation